home *** CD-ROM | disk | FTP | other *** search
- $
-
- ------------------------------------------------------------------------------
- BILL AND TED'S EXCELLENT ADVENTURE (LYNX) - GAME NOTES
-
- jaime c villacorte (jaime@tcville.hac.com)
- Last revision: 01/09/92
-
-
- This is a notes file that I maintained on my Mac as I played B&T.
- I really didn't intend this to be a walk-through description, but
- it may provide one with hints crucial to those (too frequent)
- B&T situations where one finds oneself totally in the dark as to how
- to proceed next.
-
- Unlike an earlier Chip's Challenge notes file [*] that I put
- together last May, this file is done in pure ascii text, including
- the maps.
-
- My advanced apologies for not really attempting to clean up this
- document. Any corrections or additions to this document will
- be highly appreciated.
-
- ----
-
- [*] This CC spoilers file is is a 40+ page, Word 4.0 document with
- embedded graphics drawn with MacDraw II. It's available in Word or
- Postscript form via anonymous ftp from coyote.cs.wmich.edu (141.218.40.40)
- in the pub/Lynx directory.
-
- ==============================================================================
-
- Egypt 1700 BC
-
- - Find 16 notes, gold nugget. Give gold nugget to guard. Go to
- ancient Egyptian who gives you scare stone. He wants you to find
- staff. With the scare stone, head back to the phonebook and
- go to Egypt 1500 BC.
-
- - Royal Ankh at lower right. Wade through non-wavy water to get to
- small island. Need the ankh to ride the boat in Egypt 1500
-
- - Give the True staff back to egyptian. He gives the following message:
- "Thank you. We shall remember this. Here is your reward.
- This royal flute is known to lessen the danger from wild
- animals. Also, our wise men have seen a strange star
- fall to the northeast."
- Password at this point: A6TF.TB01.D4YI.0ERJ
-
- Enabling flute at upper right part of world scares lions away. But
- you must keep activating it to have effect. There are 16 notes
- at the upper right, which gives you access to Rome 60bc.
-
-
-
- Egypt 1500 BC
- - Activate the scare stone. Find the 2 obelisks, which tells you
- "Hey Dudes, It's us! The staff is in the large pyramid. But the
- first staff you will see is bogus!. Remember to hide this
- message for us earlier, dudes.). Back to Egypt 1500 BC and hide
- the note.
-
- - Holy boat at lower right. Ankh from Egypt 1700 BC lets you ride
- this. Navigate through the current maze: '*' is starting point of
- boat. 'O's indicate valkid one step movements. '-' is the dock.
- '#' are blocked-off paths. '$' is concrete docking point. 'X is
- the temple entrance
-
- ##
- OOOOOOOOOOOO OOOOOOOO#####
- _ OOOOO O##### O#### OOOOOO# ### $ #
- *OOO OOOOOO OOOOO# O##### #OOOO OOOO# #OX
- O# OOOO O##OOOOOOOOO##OOOOOOOOOO OOOOO
- ===================================================
-
- - You can take boat the the concrete dock and enter tomb.
- - In the Large pyramid tomb, there's a maze with:
- - 4 red squares which look like you have to step on all of
- them to activate other doors in the maze.
- - Red key
- - Fake staff
- - Blue key hole. Which leads to room with red key hole.
- - Red key hole which leads to room with lions. Lead the
- lion out of the little chamber. I got one to follow me out,
- but then I was killed. Later I returned back to the chamer
- and found the True staff. I think you need to have the
- harp to see the staff, because I was here before, without
- discovering the temple and harp, and saw no staff.
- - Blue key
-
- - In the temple, there's a blue maze, which looks unsolvable, but
- there's a place in the wall with a hidden secret door. At the
- right hand corner, there's a harp.
-
- Rome 60 BC
- - Initial password: P000.0001.XJ6C.0G0K
- - 4 notes in arena. The others are in the dungeon. This brings total
- to 64.
- Dungeon
- - Dungeon on left has maze with:
- - 4 blue doors
- - 1 blue door wih lion. Behind lion is black door. When the
- door opens, the lion doesn't chase you. It just roams around.
- - 1 blue key which opens 3 doors with 3 noes
- - Black key at lower right part of maze
- - Once you have obtained Caesar's Lyre and given it to him, it
- becomes just a "Lyre" in the inventory. Open the door to the
- lion-guarded room with the blue key. Now activate the Lyre before
- entering. Enter. The lion will leave at this point. Unlock the
- door with the white key. You'll get a Page for Texas 1880. When you
- exit this room, activate the Lyre again to make the lion move
- away.
- - After aquiring the page: Password: KA33.7L02.TG71.0HGL
- - Once you have the Texas 1800 page, and you get to the booth and try
- to activate it, a message will appear saying:
- "Heinous, Dude. Time Paradox!"
- - Ceasar wants you to find his lyre.
- - I guess with 64 notes, you can leave Colosseum (bottom of arena)
- to the Town
-
- - (starting password L8ZV.R505.GGPH.6N0S) This is strange. After I
- obtained the harmonica, and explored San Dimas 2691 thoroughly,
- I went back to Rome 60 BC and picked up the black key that was at the
- lower right cell of the dungeon. It was actually a gold key!
- Password: 9ADS.PS05.JGRB.6NSF. I had 112 notes before picking up
- this key, and as soon as I picked the key up, I was up to 128!.
-
-
- Town
- - 1 person in the garden tells you: "Follow the statue dude."
- - Another preson tells you "The fountain is in pieces."
- - Another persone tells you "The fountain is broken".
- - There is a statue whose arm points northeast. Around the statue,
- there's four corner pieces. Push all of these diagonaly into the
- statue and the statue disappears, and the blocks spread apart
- again. Repeat and step where the statue was, and you'll get
- transported to Courtyard 1
-
- Courtyard 1
- - Z7P0.ZN02.8M2P.0HCH
- - 4 notes in this area.
- - Door is locked to the outside of the Courtyard. When you get
- killed though, you get kicked to Outside of Courtyard
- - I saw an instrument towards the top of this screen. Perhaps a Lyre.
- It's protected by a wall of bushes. There's a path to the instrument
- that comes out of the back of a building
-
- Building
- - Contains a bunch of guards walking. Need the Pipe Organ (picked
- up in Building of Europ 1700, in order to walk through. With the
- Pipe Organ in hand, the guards will be spinning. Walk to the
- back of the building, across the path and get Caesar's Lyre.
- A funny thing though. As soon as I got the Lyre, my Apple
- disappeared from my inventory!
- After obtaining Caesar's Lyre: Password: B7A9.AB02.PG55.0FLG
- - Return the Lyre back to Caesar and he says:
- "My Lyre! Dudes, Here is your Gift Wrapped Reward!
- - Caesar gives you a Lyre
-
- Outside of Courtyard
- - A hidden phone page just south of the door, surrounded by trees.
- It's a page for Europe.
- - A guard who says he's hungry. Give him the apple found in the
- Maze Building. He'll let you enter the Town.
- Password: J1YS.FJ02.AP4T.0HR1
- - 2 notes at left side of screen surrounded by trees
- - 3 notes in the canyon (Makes a total of 80 notes
-
- Maze Building
- - A building with a hidden-path type maze, which leads to an apple
- 'O's are valid one-cell path. 'A' is the apple. 'X' is the
- entrance/exit to the building
-
- before getting apple
-
- O OAOO
- O O O
- O O OOOOO
- O OOO
- O OOOOO
- O O O
- O OO OOO O
- O O O O
- OOOOOOOO O
- O O O
- OOOO O O
- XX OOO
-
- I ended up making a new map after getting apple. It seemed
- the previous map no longer was valid
-
- OOO A
- O OOOOOO
- O O O
- OOOOOOO O
- O O O O
- OO OOO O O
- O O O O O
- O O O
- O OOOOOOOO
- O O
- O OOOO O
- OOO XX O
-
- - After leaving the courtyard, password: H1YS.FJ6R.CNGV.0IDZ
-
- Europe 1700 A.D.
- - Password: L1YS.FJDF.GP8B.0HMG
- Building
- - You enter a building with floor tiles are composed of primarily of
- red dots. Make sure to walk to the green dotted tiles. Going
- from the 1st to 2nd green dot, I headed first to the left then up.
- Before going from the 2nd to 3rd, Make sure all three moving
- objects are to the right of you. Position them by quickly joggin
- below then back up to the green dot. When the coast is clear,
- head up the the hallway with the pulsating silver tiles. Step on
- these tiles when they're silver to avoid dying.
- - Found a white key. Password: H7JF.A2DF.KQY7.0GR1
- - Step lightly across the paths, beyond the swinging axe (step across
- when it has completely stopped when it points towards you). Work
- your way towards the top, where you'll exit the building
- - Password: H7JF.A2DF.KRCQ.0GBI
- - Use the black key to open the gate.
- - At the upper right of the building, there's a pipe organ. Just before
- this, it seems as if ths shifting tiles is unpassable. It is
- possible Use speed to quickly skip the tiles. Apply the magic
- wand to the organ, to shrink an add it to your inventory. Also,
- it doesn't seem like it's possible, but the path back to the entrance
- of the building can be completed, with timing.
- After: Password: 7B1Q.6MDF.QFLE.0FBQ
-
- Cemetery.
- - There's a red key at upper left of the cemetery.
- - A building at the upper left with a read lock. (Can be opened by
- the red key. This building contains a maze with:
- - a vampire
- - a bat
- - a magic wand.
- - what looks like a box. I believe it is a coffin that the
- vampire emerges from, when you enter the building. I applied
- everything I had against it including the wand, but I was
- unable to pick it up or effect it.
- - Leaving building: password: H88W.9DDF.KDL9.0GIF
- - A building at the upper right with a gold lock
- - Going back to the building, I noticed that the shifting tiles would
- not work to bring me back to the entrance to the building. I wandered
- around some more in the cemetery, looking for the yellow key,
- but got nowhere. I decided to get the password and reset the game
- with:
- F88W.9DDF.KEPY.0FER <- this password brings you back to Europe
- 1700 at the front of the first building with guitar, 80 notes,
- scare stone, harp, flute, blue key, white key, apple,
- black key, magic wand.
-
- Building with gold keylock:
- - A mandolin at the upper left of the maze. This area, by the layout,
- of this building looks very similar to the other building in the
- cemetery. Current passowrd GAFB.79K7.UGZU.6PCD
- - After picking up the key and the building, I ofund 6 notes in
- the cemetery. This brings the total up to 134.
- Password HAGS.6ZDi.Ti5K.6NNR
- - With the mandolin, I went back to San Dimas 2691
-
-
- Rome 70 BC.
- Colosseum
- - You'll end up transported into the same colosseum as Rome 60 BC
- - At the south end of the Colosseum, there's a guard that says:
- Sorry, Dude. You're Staying!
- - After coming back from Texas (and having acquired the San Dimas page,
- come back to the Dungeon. There will be 4 notes here.
- - Coming back from texas, and getting all the notes, there will
- be a total of 112 notes. Password: W8TR.RBDH.U01I.6NVN
- - This is weird with the password above, I start at Texas 1800
- with 112 notes, and I can now go to San Dimas and avoid the
- Time paradox. My inventory with this password: Guitar, 112 notes
- scare stone, harp, flute, blue key, lyre white key, pipe organ
- magic wand, train ticket. I'm confused. i thought I had a gold
- nugget also. Down in the dungeon I grabbed the Texas 1800 page
- (again) and tried to go for the black key, but was unable to
- remove either. I went back to Texas to check if I had previously
- grabbed the gold coindsthat was to the left of the train station.
- The skull wasn't there, and now I can't remember whether I picked
- up both gold coins or just the one below the booth, oh well.
-
- Dungeon
- - Deliver the black key to the room at the lower right where it was
- originally found. This allows you to use the Texas 1800 page,
- bypassing the time paradox. Password after: 88P6.8Z03.796T.6KM5.
- - After coming back from Texas (and having acquired the San Dimas page,
- come back to the Dungeon. There will be 12 notes here.
-
-
- Texas 1800
- Cactus Area
- - Cactus walls and scorpions
- - A gold coin beneath a cattle head skeleton at lower right of this
- area
- - A note? or a phone page for San Dimas 2691 under a cattle head
- skeleton in the area below the boot. Password: K8QP.RFDG.ZB4S.6P23
-
- Steve's Saloon
- - A bartender who says:
- "Check out the Skulls, Dude!"
- Password after: N1FF.2CDG.XA23.6LJ4
-
- Tom's General Store
- - A cowboy behind the desk who says:
- "Buy tickets at the station!"
-
- Rick's Stable
- - A cowboy who says:
- "Say hi to Billy the Kid!"
-
- Sheriff station:
- - Billy the kid who says:
- "Long time Dude! Bust me out, and you'll get my harmonica!"
- - Acquire the Dynamite! from San Dimas 2691 and stuff it into
- Billy's jail cell. He'll say:
- "Excellent, Dude! Let's blow this joint! Back up and duck!"
- - You'll end up with a harmonica in your inventory, and the Dynamite
- is gone. Password at this point: L8ZV.R5Di.A0X5.6QFA. Nothing
- to happens when you go back to his cell.
-
- Ticket Station
- - Someone says:
- "Tickets cost money, Dude!"
- - Exchange the gold coin (from the lower right of the Cactus Area
- for a Train Ticket. After: password: S2UC.0ZDG.ZAL3.6MM7
-
- Hand crank train
- - Need to apply ticket to get on
- - Use to get 2 notes, gold coin to the left of the station, and
- 1 note to the left of the station.
- - To the left of the train station, there's another cattle head skill
- with another Gold Coin beneath it. Need to get
-
- San Dimas 2691
- - Password when I first arrived: Y8TR.RB05.1DSZ.6NH0
- - Dynamite! at lower left island
- - After getting Dynamite: password: 99i7.QM05.1E1F.6P24
- - Near the top left there seems to be land, which you can't move
- further across unless you have the Harmonica from Billy the Kid
- from Texas 1800, or so it seems. Last time I was here, without
- the harmonic activated, I got inundated by ghosts and bats.
- - Exploring the top part of this land, I see a vampire that's
- beneath a blue wall. There are shifting tiles that lead to
- him though.
- - Activating the mandolin (see Europe Gold lock building, I went
- near the top and entered the vampire's domain. He says:
- "Play my game if you dare!"
- Use this password to start with 128 notes and next to
- the phonebooth: BAGU.A005.YL8G.6HTG
-
- - After some fruitless searching (see Approach #1), I think that the
- order in which you obtain the next 16 notes are crucial.
-
- Approach #1, which I tried first left me with 14 notes (142 total),
- and left me at a complete dead end (or maybe I didn't look hard
- enough?)
-
- Approach # 2 was successful. Either way, I think it's very crucial
- to learn how to jump from one tile to a second, and then back again,
- at the same time scanning the route ahead of you. This shuffling
- will be needed, especially at the final shifting tile screen after
- one obtains "The Babes"
-
- Approach #1
- - Note 1 - at platform to entrance
- 2,3 - at bottom left. Screen changes after 3rd note
- 3b ? - at bottom middle
- 4 - at bottom left corner. Next need to push blocks
- to upper left corner. This leads to path which
- runs left to right to upper center rest area.
- 5 - at upper right quadrant
- 6 - at bottom right. Screen will change after picking
- this up
- 7 - at bottom right
- 8 - at top right. Head towards rest area at top middle
- 9 - just above two girls. Screen changes.
- 10 - at far left
- 11 - at top left. Theny you'll need the 2 blocks from top
- left and bring down to far middle left
- 12 - just to the SW of the two girls
- 13 - at far bottom
- 14 - at far upper right corner
-
- [ after much examination, I declared this situation
- to be a DEAD END. I could see a 15th note, but there
- was no way to reach it, the way the shifting tiles
- were moving. Sigh.]
-
- Approach #2
-
- - Note 1 - at platform to entrance
- 2,3 - at bottom left. Screen changes after 3rd note
- Head down to far bottom.
- 4 - At bottom right corner
- 5 - At bottom left corner
- 6 - At upper right quadrant. Screen will change after
- picking this up. Killed self. Landed back in
- previous screen. Headed back to bottom right.
- Screen changes when reaching the tile where the
- 5th note was found.
- 7 - At bottom right
- 8 - At top right.
- 9 - Just above two girls. Screen changes. Killed self.
- Screen changes to previous. Headed back down to
- lower right corner. Landed on tile where the
- 7th note was. Screen changes.
- 10 - At bottom right quadrant. Head towards top middle.
- 11 - At upper right corner
- 12 - At far left corner
- 13 - At top left. Bring the 2 blocks from this area,
- to use in the lower area.
- 14 - Just to the left and below the princesses
- 15 - At far bottom. Screen changes after this. Head
- to far right corner and starting from here,
- head left towards the princesses. Pick up the
- princesses. "The Babes" will be added to your
- inventory. When I checked I had 144 notes! I
- don't know where the 144th was picked up. The
- Screen changes
-
- Getting to the exit:
-
- Starting at the lower right tile of the 4 tile that's
- in the center:
- - Right 4 tiles
- - Down 3 tiles
- - Left about 7 tiles until an upside down L
- - Head all the way until the top row of tiles.
- You'll be situated very close to the
- exit. This is a red herring.
- - Hang a left and work your way counter-clockwise
- around the perimeter of this room
- - Near the exit, alhough you're close to the
- exit - careful, this is another red herring.
- You'll need to head down, jog left, then
- head up again. Time it correctly so you
- land on the 4 tile platform.
-
- - Choose the mandolin in order to get back out. At this point after
- I exited the shifting tile room. I hoppped over to the right
- to get back to "land", and once there, I found my movements urely
- orthogonal - I couldn't move diagonally. Couldn't maneuvur through
- the cave entrances withouth moving diagonally. I headed back to the
- entrance of the shifting tile room (where the vampire is), killed
- myself, and then found myself back on "land" again, with my
- diagonal movements resotred.
- password at this point: 6B4S.6K05.ZMQZ.6g82
-
- - I headed back towards the phone booth - I still had my mandolin
- activated. At the front of the booth, next to Ted, was the vampire.
- He blocks the way into the booth. Activate your guitar and ram
- the vampire. He'll say "I LOST!" Password: 6B4S.6K05.ZMUH.6g4J.
-
- - Enter the phone booth, choose San Dimas as a destination and
- an end screen showing Bill and Ted playing guitars, with
- the Two Babes hugging them appears. The following message scrolls
- up:
- "...AND THIS, BY
- RESCUING THE
- BABES FROM THE
- CLUTCHES OF THE
- GRIM REAPER,
- BILL AND TED
- RETURNED TO
- THEIR HOMES IN
- SAN DIMAS AND
- COMPLETED THEIR
- MOST EXCELLENT
- ADVENTURE
-
-
-
- THE END ? "
-
- - The status screen shows up at this point. Password is
- 8B4S.6K06.0MUH.6g4i. Hitting the "A" button gets you back to the
- end screen and end message. Funny thing - I tried entering this
- password, and I end up back at the start of San Dimas 2691, with
- 128 notes, and no Princesses - looks like you'll have to do the
- whole damn shifting tile room all over again. Most heinously bogus!
-
- --
- - jaime villacorte
-
- ar619@Cleveland.freenet.edu or
- jaime@tcville.hac.com
-
-
-
- $
-